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2009
N. Li, Stracuzzi, D. J., Cleveland, G., Konik, T., Shapiro, D., Molineaux, M., Aha, D. W., and Ali, K., Constucting game agents from video of human behavior, in Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford, CA, 2009. Download PDF (450.73 KB)
M. T. Cox and Aha, D. W., Experience-based narrative memory, in IUI Workshop on Story Understanding and Generation for Context-Aware Interface Design, Sanibel Island, FL, 2009. Download PDF (16.02 KB)
K. Laviers, Sukthankar, G., Molineaux, M., and Aha, D. W., Exploiting early intent recognition for competitive advantage, in IJCAI Workshop on Plan, Activity, and Intent Recognition, Pasadena, CA, 2009. Download PDF (2.36 MB)
K. Laviers, Sukthankar, G., Molineaux, M., and Aha, D. W., Improving offensive performance through opponent modeling, in Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford, CA, 2009. Download PDF (0 bytes)
K. Laviers, Sukthankar, G., Klenk, M., Aha, D. W., and Molineaux, M., Opponent modeling and spatial similarity to retrieve and reuse superior plays, in ICCBR Workshop on Case-Based Reasoning for Computer Games, Seattle, WA, 2009. Download PDF (447.64 KB)
B. Auslander, Molineaux, M., and Aha, D. W., Towards research on goal reasoning with the TAO Sandbox, Naval Research Laboratory, Navy Center for Applied Research on Artificial Intelligence, Washington, DC, AIC-09-155, 2009. Download PDF (277.69 KB)
L. K. McDowell, Gupta, K. Moy, and Aha, D. W., Using caution to explain and improve collective classification, Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence, Washington, DC, AIC-09-140, 2009. Download PDF (183.34 KB)

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